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Übersicht über Schaden von Waffen und vieles mehr


The basics of any of the primary weapons are:
-Damage
Damage starts high up close, drops over distance, and continues at a lower damage amount.
For all weapons, a headshot delivers 2x damage.

-Rate of Fire
"Rate" is measured in Rounds Per Minute.
"Time" is the delay between shots.

-Reload Time
Reloading is made of Time and Threshold (or "Add").
"Time" is the time in seconds for the weapon to finish the reload animation and be ready to fire.
"Add" is the point in time during the reload when the ammo counter changes.

The Pump Action shotguns reload one round at a time.
The first shell takes longer to reload than all shells after it.
For those three shotguns, the chart reads "First" and "Next".

-Spread, Recoil and Kick
There are MANY variables related to a weapon's accuracy and inaccuracy.
To make it as simple as possible, a bigger number = worse accuracy, more recoil.

I've narrowed it down to the most essential ones:

The two in Spread are the minimum hip spread when standing still and moving.
The two in Recoil are spread added to the weapon with each shot from the hip and sighted.
The two in Kick are the weapon's sights jumping around with each shot.
"Amp" modifies "Kick" - multiple shots will cause "Amp" to increase which then makes "Kick" become more random.

Oh yeah, soldier health is 100.
Six seconds after taking damage, the player will recover three health per second.




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